Η στιγμή είναι πολύ κοντά για την Bluehole. Το PlayerUnknown’s Battlegrounds, το παιχνίδι που έσπασε τα ρεκόρ στο Steam, ετοιμάζεται να φύγει από το Early Access πρόγραμμα και να κυκλοφορήσει ως πλήρης τίτλος. Η κυκλοφορία του παιχνιδιού θα γίνει στις 21 Δεκεμβρίου 2017 για την Ελλάδα, και πιο συγκεκριμένα στις 9 το πρωί. Πριν από αυτή την ώρα, θα επικρατήσει ένα Maintenance διάρκειας πέντε ωρών για να προετοιμαστούν τα πάντα για την μεγάλη στιγμή.

Θα υπάρχει πληθώρα αλλαγών στο παιχνίδι σε σχέση με την τωρινή του κατάσταση και ήδη η Bluehole και ο Brendan Greene, μας έδωσαν μια ιδέα για το τι θα περιμένουμε σε αντίστοιχα Steam Posts. Μαζί με τον νέο Miramar Desert map, η εταιρεία ετοιμάζει και έναν τρίτο χάρτη μαζί με νέα οχήματα, όπλα, και αλλαγές στο gameplay.

Παρακάτω σας δίνουμε την λίστα με τα τρία Test Patch 1.0 που θα γίνουν διαθέσιμα στο βασικό build την ημέρα κυκλοφορίας του:

TEST Patch 1.0 #1

  • Added 3 new vehicles:
    • Added Van. Van is a six-seat vehicle. It has low maximum speed and driving force but it has the highest HP in the game. Therefore, the Van can be useful in various tactical situations
    • Added Pickup. Pickup is a four-seat off-road vehicle and designed to be well adjusted for Miramar’s bumpy terrain. Pickup is the most all-around vehicle in the game and suitable for various playstyles
    • Added Aquarail. Aquarail is a two-seat water vehicle. The player in the passenger seat can user their weapons. It has good cornering and high mobility so you can expect Aquarail to do well in guerrilla tactics.
      Motorcycle and Buggy are also available in Miramar. They have different skins compared to their Erangel cousins.
Server Optimization
  • Reduced the server lag issue of players moving abnormall
Gameplay
  • Added the ability to bandage and boost while in a vehicle (only for the passengers)
    • This action can be canceled by a sudden speed change, an impact or a vehicle flip
  • Increased damage of Kar98k and M24 and reduced damage of AWM.
  • Increased overall damage multiplier to Torso for sniper rifles by 10%
  • Increased the vertical aiming range in prone stance
  • Improved water penetration particle effects
  • Adjusted the blur fade-in effect for scopes
UI/UX
  • Redesigned the color of HP bar
    • Displayed in yellow when the HP is below 50%
    • Displayed in red when the HP is below 25%
    • Displayed in red and blinking when the HP is below 10%
  • Modified the game font for several regions
    • Adjusted Russian, Polish, Turkish, Vietnamese for readability
Sound
  • Improved the sound effect of frag grenade:
    • The sound changes depending on the distance from the explosion
    • For example, player can hear only the explosion sound from long distance but within 20m distance, player can hear the explosion sound and the sound of the debris raised by the explosion
  • Lowered the sound of the edge the blue zone
Animation
  • The position of the gun in FPP will be lowered depending on the scope or other attachment that is mounted on the firearm
  • Added the missing firing mode switching animations (and sounds) to UZI
  • Tweaked the FPP animations and limits to reduce seeing the inside of own character
  • Moved the camera to correct position in FPP mode for drivers
  • Position of most of the guns in FPP has been changed to ensure further reduction of clipping with clothing
  • Transitions between sprinting and running animations are now smoother.
  • Leaning animations have been improved to ensure consistency between ADS/FPP and TPP

Bug Fixes

  • Now player can fall (F key) from the airplane while the world map is open
  • Fixed the issue where most of melee attack animations were not displayed when jumping in place and attacking
  • Fixed the issue where changing stances while punching (from standing to crouching and vice versa) will not be instant anymore
  • Fixed the issue where while vaulting in FPP, player could look inside own body
  • Fixed the unintentionally extreme aim punch when being hit
  • Improved the animation loops to prevent gun «skipping» while moving crouched in ADS
  • Fixed the issue where the character movement speeds were inconsistent when using sprint button and travelling in any direction other than forward, forward left and forward right
  • The reticle on 15x scope will no longer appear blurry when used for the first time
  • Fixed the issue where a player could lean out of a vehicle even though they should not be able to physically (due to an object blocking the area outside the window)
  • When scoping and close to the wall, character should no longer be able to see through it
  • Running with DP-28 should now be slower (same as other LMG and sniper rifles)
  • Fixed the issue where a player would occasionally be teleported to remote location while vaulting

 

TEST Patch 1.0 #2

Lobby
  • Unlocked the rewards menu
  • Players will now be able to check their performance in Career, and Leaderboard
World
  • Erangel and Miramar – both maps are now playable
    • Which map is played will be selected randomly when a match begins
  • Added a wet effect to vehicles. This effect can be found in rainy weather on Erangel
Vehicles
  • Added Aquarail on Erangel
Items
  • Added Miramar’s new Ghillie suit to the care package on Erangel
UI/UX
  • Helmet, vest, bag HUD UI elements will now be on by default
    Added a transparent background box behind HUD UI for clear visibility
Bug Fixes
  • Fixed the issue with the insides of Erangel buildings being too dark
  • Fixed the abnormal player shadow in FPP
  • Deleted M16A4 from the tool tip of 8x and 15x scopes
  • Fixed the issue where player’s footstep sound was silenced when player moved diagonally or wore particular shoes
  • Fixed the issue of two instances of player characters existing after reconnecting

 

TEST Patch 1.0 #3

Crash fixes
  • Fixed a crash that occurred on player opening the inventory screen
  • Fixed a crash that occurred on the observed player aiming (RMB)
  • Fixed a crash that occurred on player swapping a throwable for another weapon type
Replay
  • Added a character control function. Now you can allocate a number to a currently observed character with Ctrl+0~9, and move to the previously marked character by pressing 0~9
    • This function is unavailable if the allocated character is over 1km away from own character
  • Added a position control function. Now you can allocate a number to an area of the map at current position with Ctrl+0~9 (Numpad), and move to the previously marked area by pressing 0~9 (Numpad)
    • The camera will be moved to the location below, if a number isn’t allocated

    «0»Key : Novorepnoye / Prison
    «1»Key : Severny / La Cobreria
    «2»Key : Georgopol / Torre Ahumada
    «3»Key : Rozhok / Campo Militar
    «4»Key : Yasnaya Polyana / EL Pozo
    «5»Key : Pochinki / San Martin
    «6»Key : Lipovka / El Azahar
    «7»Key : Mylta / Valle del Mar
    «8»Key : Primorsk / Los Leones
    «9»Key : Military Base / Puerto Paraiso

  • You won’t be able to watch the replays made in the previous client version.
UI/UX
  • Added an option to remap the replay function keys (Timeline on/off, Play/Pause, Play Speed)
Bug Fixes
  • Fixed the issue where there were stairs missing in some buildings
  • Fixed the issue where some objects were floating in the air
  • Fixed the issue where character would get stuck in certain terrain features
  • Fixed the issue where the teammate’s character was invisible when invited to the team
  • Fixed the issue where using bandages or boost item was canceled even when driving on flat surface
  • Fixed the issue where reviving a teammate was canceled intermittently
    Fixed the issue where character model in the inventory didn’t rotate with RMB drag
  • Fixed the issue where when shooting with Kar98k in prone stance, the position of fingers and hand was unnatural for a reloading animation
  • Fixed the issue where the maximum falling speed in FPP was slower than TPP
  • Replays
    • Fixed the issue where when the timeline moved while the map was opened, map control was impossible
    • Fixed the issue where character was underground, stuck in an object, or floating in the air
    • Fixed the issue where when the world map was opened, the mouse cursor bounced intermittently
    • Fixed the issue where players in a vehicle had their information displayed incorrectly
    • Fixed the issue where when the timeline moved to the kill event, the vehicle passenger was invisible
  • Improved Japanese font
Others
  • Reverted the changes made to the size and color of blood particle effects over long range

(Previous Patch notes)

Lobby
  • Added Replays menu
    • Added replay function which can record up to 1km around the character
    • Please enable the replay saving in Options before you enter a match
    • When the game ends, the replay will be saved and can be played on “Lobby – Replays” menu
    • Up to 20 replays can be saved. They will be automatically deleted in the oldest order when the number exceeds 20
    • Control Guide
      • J: Time line ON / OFF (Player can move to desired time, pause)
      • P: Pause
      • ↑, ↓: Play speed change
      • B: Back to own character
      • W, A, S, D: Camera move
      • E, Q: Camera height change
      • Holding Shift, Ctrl: Camera move speed change
      • TAB: Open the player list (If you click the ID, camera moves to that player’s view)
      • V or LMB: Observing camera (You can see the view of the selected player)
      • C or RMB: Following camera (The camera follows selected player and you can control the camera angles and zoom)
      • F or SPACE: Free camera (Move to the camera view which can freely move on the map)
      • L: Open the battle list (You can check engagements with and around the currently selected player)
      • M: Map (If you LMB click the player’s icon on the map, you can move to the observing camera of the selected player. If you RMB click any empty area of the map, you can move to the free camera at that position)
Gameplay
  • Adjusted the size of Miramar’s first blue zone, considering it was relatively large
  • Win94
    • Bullet loops can now be attached to Win94
    • Added red tip for Win94 ironsights for easier aiming
    • Increased the zoom level on Win94 in ADS while holding breath
    • Increased recoil
  • Increased the drag effect on Kar98k
  • Increased slightly the drag effect and reduced base damage of M24 by about 2%
  • Decreased duration of camera shake while firing Vector (Vector should now be slightly easier to handle while shooting)
  • The size of blood particle effects has been toned down at greater distance
UI/UX
  • Added two new keybindings to enable toggle/hold action for Aiming and ADS on separate keys
Animation
  • Added a new animation for Win94. Its lever action is now about 30% faster
Items
  • Adjusted item spawn rate of Miramar to better optimize for Miramar area
Vehicles
  • Increased the fuel efficiency of Pickup
  • Adjusted the front skin of Aquarail
World
  • Removed rainy and foggy weather from Erangel (Test server only)
  • Road signs in Miramar are now breakable when hit with vehicles
Sound
  • Reduced BGM volume in lobby
  • Reduced the volume of window breaking sound effect
  • Added a sound effect for road sign breaking
  • Lowered the reverb for the character’s voice when getting hit indoors
  • Adjusted the short distance volume of Pickup and Buggy
Bug Fixes
  • Fixed the issue where trying to aim while freelooking would produce an undesired visual effect
  • Fixed the issue where the Kar98k thumbnail in inventory screen had magazine clip in view
  • Fixed the issue where in parachute or plane in FPP mode, there was a viewing angle limit applied
  • Fixed the issue where the SKS did not have gun sway
  • Fixed the issue where the motorbike and buggy would slide down when parked on a slope
  • Fixed the issue where the report button would appear at the battle result screen even when player had won the game
  • Fixed the issue where a player could climb up on a blocked off floor of a particular building in Military Base
  • Killcam
    • Fixed the issue where a character was not visible or sound came first when killcam was played
    • Fixed the issue where if a character was more than 400m away, they seemed to be shooting through a closed door even when the door was open
    • Fixed the issue where the camera would show the inside of a character’s fac
    • Fixed the issue where when the inventory was full, player could not drop or replace AR quickdraw magazines

 

Ευτυχώς, για όσους δεν έχουν αποκτήσει πρόσβαση στο PUBG ακόμα, η επίσημη κυκλοφορία δεν θα συνοδεύεται από αύξηση τιμής οπότε πάλι θα μπορούμε να το αγοράσουμε στην τιμή των 29.99€. Τέλος, όπως θα παρατηρήσατε και εσείς οι ίδιοι η Valve έχει τοποθετήσει στο Steam Home Page ένα χρονόμετρο κάτω από την είδηση της κυκλοφορίας του PUBG.

Το PUBG κυκλοφορεί στις 21 Δεκεμβρίου 2017.